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This could be to coordinate kills, or you might need to distract one guard while insta-killing another and blinding a third. Hitting Shift (or Up on the controller) will freeze time and allow you set up simultaneous actions. Individual weaknesses come in the form of their various physical limitations, often forcing you to utilise several characters at once. Other characters Hector and Isabelle offer options such as a giant beartrap and sawn-off shotgun, or actual Voodoo, utilising supernatural abilities such as illusion, mind control, or chaining enemies together telepathically so hurting one, hurts the other. If that fails, he can crowd-control with a bottle of knock-out gas. Doc McCoy has a lethal syringe, a scoped and suppressed handgun, and a trick bag that attracts curious guards and puts them down. This being Desperados, she can also kick them unconscious or pull a pistol if cornered. Kate O’Hara, for instance, can wear disguises that let her wander straight by some guards, or even flirt to distract them, lead them to specific areas, or blind them with her perfume. The five characters are so incredibly diverse that you’ll be constantly surprised by the ideas that work. For example, in one mission that sees you targeting railroad company employees in the town of Flagstone, kudos is awarded for making each kill look like an accident. Desperados III is without a doubt one of the most tightly-crafted stealth games I’ve played in recent years, and yet it still manages to be malleable enough that you can choose to go loud, get creative with kills, or speedrun the whole damn thing.Įach mission has a variety of optional challenges such as the aforementioned time limit, minimal or no saving, named bounties, or killing enemies in specific ways. Every tool and trick you unlock is of use, and open up a wonderful variety of options in each encounter, whether you’re sneaking through tight patrol zones or have been tasked with taking out individual targets across a sprawling mission area. Progression through the game is marked by the recruitment of four other members of Cooper’s posse, and the acquisition of skills, gear and abilities unique to each character. Desperados III is a prequel to its franchise, revealing the sort-of origins of protagonist John Cooper, the king of the cowboy swagger, and his motley crew of vigilantes.
#DESPERADOS 3 MAP SERIES#
If you’re familiar with the Desperados series or indeed MiMiMi’s Shadow Tactics: Blades of the Shogun from 2016, you’ll know that they’re essentially isometric stealth games with a focus on using multiple characters with unique skillsets to get the job done. It led to some fairly harsh self-reflection, I can tell you. But what rubbed vinegar into that particular bloody graze was the award for speed-running the mission, with a time of just 17 minutes.
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A whole hour of the mission had been dedicated to my spectacular cock-ups. At the end of one particular mission the time-lapsed replay showed my route around the level, ignoring all my reloads and, thus, all my mistakes, and revealed an effective mission time of 1 hour and 6 minutes. Two hours of save-scumming failure as I tried my damn hardest to make the West that little bit wilder.
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It’s a testament to developer MiMiMi that on more than one occasion I spent upwards of two hours on a single mission of Desperados III, and still went back for more.
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